

The bathroom stuff does look a bit silly in a tomb canyonic map, but it's suprisingly original in NZ.

I also like how Ian used some less conservative and original texturing in his maps. Liztroops are missing from 3 levels, Enforcers from 1, Octabrains from 3 as well, 3 levels use specific Pigcops, which (despite some graphical issues) is a great touch.Ħ. Specific monsters are in specific areas, and many levels deliberately don't use some monster types to get a more distinct feel to it. Monsters are not just being there and being mixed randomly. Monster placement is also very strict, and follows the Allen Blum formula. TT is also similar, as the first half of the map is inside, the second half is at the racetrack (something that have never been made before and since for the Build engine).ĥ.

In NZ for example that tricky door separated the grey stone textured area from the main tomb area, and the red key opens into the outdoors.

Keycards and major buttons usually separate different parts of the levels. The levels are nonlinear, as there are many interconnected areas, it's so easy in every map to reach a point from two different paths, entering previous locations later on etc.Ĥ. it used specific textures for specific areas, like "bathroom" ones with pools, all teleporters use the same style and palette, all main doors use the same texture, this is not a scatterbrained stuff that happens in the vast majority of userlevels, which don't have a distinct look.ģ. There are nice shadows everywhere, texture use is as strict as in any Blum map (look at NZ for example. Heck, even Ion Maiden struggles with it, despite its quality design.Ģ. 99% of usermaps struggle to have a "face". They are thematical, as all based around certain games and movies. What's wrong was the awful control of the PSX port, the graphic limitations and the silent sounds compared to music, which might be the reason why Ian Boffin (the mapper) didn't use ambient sounds too often.ġ. These 3 levels (and the other 3 levels as well) are very well made professional maps in every aspect. I usually find his opinion as a benchmark in terms of map analysis, but not this time. I now even agree less with MetHy when he said these are just your average usermaps from 96.
